List of Savage Worlds books is a listing of commercially released books from Pinnacle Entertainment Group and licensees for the Savage Worldsrole-playing and miniatures game. This does not include various free downloads. Accessories such as card decks, screens and miniatures are also not listed.
Savage Worlds Deluxe Core Rules Explorer's Edition Pdf
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1Great White Games/Pinnacle Entertainment Group
- 1.4Deadlands Books & Accessories
- 2Adamant Entertainment
- 3Atomic Overmind Press
- 4Battlefield Press, Inc
- 5FunSizedGames
- 6Melior Via
- 7GG Studio
-
8Triple Ace Games
- 8.3Adventures
- 8.4Supplements
- 9Daring Entertainment
- 10Evil DM Productions
- 11Gun Metal Games
- 12Happy Monster Press
- 13Legion Publishing
- 14Pirate Press
- 15Reality Blurs
- 16Ronin Arts
- 17Savage Mojo
- 2012 to Midnight, Inc.
- 21VampJac Productions
- 22WorldWorks
Great White Games/Pinnacle Entertainment Group[edit]
Savage Worlds Deluxe Core Rules (PDF) Savage Worlds Deluxe is the newest edition, providing an update to the third printing of Savage Worlds Explorer’s Edition. It includes rules updates, new rules material, new art, more examples, an expanded Setting Rules section, Designer Notes to give you an insight into the development, and much more. From the Explorer's Edition Deluxe PDF description:. The contents of the Savage Worlds Deluxe: Explorer's Edition and Savage Worlds Deluxe are the same. The Explorer's Edition is formatted for 6.5'x9' while Savage Worlds Deluxe is 8.5'x11'. . The contents of the Savage Worlds Deluxe: Explorer's Edition and Savage Worlds Deluxe are the same. The Explorer's Edition is formatted for 6.5'x9' while Savage Worlds Deluxe is 8.5'x11'. Savage Worlds Deluxe (SWD) is the latest iteration of the Savage Worlds game rules. It's a full-size hardcover, full-color throughout, weighing in at 160 pages. The core content is nominally the same as the Savage Worlds Explorer's Edition (SWEX) – if you have SWEX and already understand how the rules work, you don't really need the Deluxe.
Core Rules & Accessories[edit]
- Savage Worlds: Fast! Furious! Fun! (SW) (1st edition 2003, revised 1st edition 2004; Hardcover)
- Savage Worlds: Explorer's Edition (SWEE)(version 1.5 2007; pocket-sized Softcover)
- Savage Worlds Bennies (2009)
- Savage Worlds: Deluxe Edition (SWD) (2nd edition 2011; Hardcover)
- Savage Worlds: Deluxe Explorer's Edition (SWDEE) (2nd edition 2012; pocket-sized Softcover)
- Savage Worlds: Adventure Edition (SWADE) (version 2.5 2019; )
Savage Worlds Deluxe Pdf Free Download
Savage Setting Books & Accessories[edit]
- Evernight: The Darkest Setting of All (2003; Hardcover)
- East Texas University / Degrees of Horror (2014; Hardcover)
- 50 Fathoms: High Adventure in a Drowned World (2003; Hardcover)
- 50 Fathoms Companion (2004; PDF)
- Necessary Evil: Supervillains Must Rise Where Heroes Fall (2004; Hardcover)
- Low Life: The Rise of the Lowly (2005; Hardcover)
- Rippers: Horror Roleplaying in the Victorian Age (2005; Hardcover)
- Rippers Companion (2007; PDF)
- The Savage World of Solomon Kane (2007; Hardcover)
- Solomon Kane: Travelers' Tales (2008; Softcover)
- The Savage Foes of Solomon Kane (2010; Hardcover)
- Slipstream (2008; Hardcover)
- Necessary Evil: Explorer's Edition (2009; Softcover)
- Solomon Kane Bennies (2009)
- Necessary Evil Bennies (2010)
- Slipstream Bennies (2010)
- Lankhmar: City of Thieves (2015: Hardcover)
- Lankhmar: Savage Seas of Nehwon (2018: Hardcover)
- The Savage World of Flash Gordon RPG (2018; Hardback)
- The Savage World of Flash Gordon: Kingdoms of Mongo (2018; Hardback)
Weird Wars Books & Accessories[edit]
- Tour of Darkness (2004; Hardcover)
- Necropolis 2350 (2006; Softcover)
- Weird War Two (2009; Hardcover)
- Weird War Two Bennies (2009)
- Weird Wars Rome (2013)
- Weird War One (2016)
Deadlands Books & Accessories[edit]
- Deadlands: Reloaded! (2006; Hardcover)
- Deadlands: Coffin Rock (2008; Softcover)
- Deadlands: The Flood, Plot Point Campaign (2009; PDF, Hardcover)
- Deadlands: The Flood Player's Guide (2009; free PDF)
- Deadlands: Marshal's Screen / Murder on the Hellstromme Express adventure (2009; Hardcover gamemaster's screen, Softcover booklet)
- Deadlands: Don't Drink the Water (2009; PDF)
- Deadlands: Murder on the Hellstromme Express (2009; PDF)
- Deadlands Fate Chips (2009)
- Deadlands: Saddle Sore (2010; PDF)
- Deadlands Trail Guide: South o' the Border (2010; PDF)
- Deadlands Player's Guide (2010; 2nd Printing; Hardcover)
- Deadlands Marshal's Handbook (2010; 2nd Printing; Hardcover)
- Deadlands: For Whom the Whistle Blows–Night Train 2 (2010; PDF)
- Deadlands Trail Guide: The Great Northwest (2010; PDF)
- Deadlands: The 1880 Smith & Robards Catalog (2011; PDF/Softcover)
- Deadlands Trail Guide: Weird White North (2011; PDF)
- Deadlands: Devil's Night (2011; free PDF)
- Deadlands Player's Guide (2012; 3rd Printing; Softcover)
- Deadlands Marshal's Handbook (2012; 3rd Printing; Softcover)
- Deadlands: The Last Sons, Plot Point Campaign (2012; PDF, Hardcover)
- Deadlands: The Last Sons Player's Guide, (2012; free PDF)
- Deadlands: Guess Who's Coming to Donner (2012; PDF)
- Deadlands: Trail Guides, Volume I (2012; PDF/Softcover)
- Deadlands: Return to Manitou Bluff (2012; PDF/Softcover)
- Deadlands: Bad Times on the Goodnight (Blood Drive I) (2012; PDF)
- Deadlands: Temple of the Sun (Map Pack 1) (2012; PDF)
- Deadlands: High Plains Drovers (Blood Drive II) (2012; PDF)
- Deadlands: Ghost Towns (2012; PDF/Softcover)
- Deadlands: Range War! (Blood Drive III) (2012; PDF)
Deadlands: Hell on Earth Books & Accessories[edit]
- Deadlands: Hell on Earth Reloaded (2012; PDF, Hardcover)
Deadlands Noir Books & Accessories[edit]
- Tenement Men (Kickstarter Exclusive Dime Novel) (2012; PDF)
Licensed Standalone RPG Books[edit]
- Pirates of the Spanish Main (2007; Hardcover)
- Space 1889: Red Sands (2010; Hardcover)
- The Sixth Gun Role-Playing Game (2015; Hardcover & Paperback)
Skirmish Books[edit]
- Rippers: The Horror Wars (2004; Softcover)
- Modern Ops (2005; Print-on-Demand)
Genre Toolkit Source Books and Companions[edit]
- Fantasy Bestiary Toolkit (2005)
- Fantasy Gear Toolkit (2005)
- Fantasy World Builder Toolkit (2005)
- Fantasy Character Generator Toolkit (2005)
- Science Fiction Bestiary Toolkit (2005)
- Science Fiction Gear Toolkit (2006)
- Science Fiction World Builder Toolkit (2006)
- Pulp Gear Toolkit (2006)
- Pulp GM's Toolkit (2006)
- Horror Bestiary Toolkit (2006)
- Horror Companion (2011)
- Horror GM's Toolkit (2007)
- Fantasy Companion (2009; Softcover)
- Science Fiction Companion (2013)
- Super Powers Companion (2009; Softcover)
- Super Powers Companion: Second Edition (2013)
- Horror Companion (2012; Softcover)
Adventures[edit]
- Privateer's Bounty (2003)
- Screamers (2003)
- On the Rocks (2003)
- Rise Alabama (2004)
- Noble Deceit (2004)
- Zombie Run (2004)
- Highwater War (2004)
- Smugglers Cove (2004)
- Prisoner of Pain (2004)
- Through the Cathode Ray Tube (2005)
- The Black Ankh (2005)
- Tales of the Forlorn Hope (2006)
- The Third Hand (2006)
- The Templar Legacy (2008)
- Death on the Dartmoor (2008)
- The Night of Thoth (2008)
- Heart of Steel (2009)
- Bayonets, Buttons, & Blood (2009)
- Weird Wars: Island of Dreams (2011)
Adamant Entertainment[edit]
Setting Book[edit]
- MARS (2009; PDF and Softcover)
- Thrilling Tales (2009; PDF and Softcover)
Atomic Overmind Press[edit]
Setting Book[edit]
- The Day after Ragnarok (2009; PDF and Softcover)
Battlefield Press, Inc[edit]
Setting Books[edit]
- Sherwood: The Legend of Robin Hood (2009; PDF and Softcover)
- Gaslight Victorian Fantasy (2009; PDF and Softcover)
- Eldritch Skies (2014; PDF and Hardcover)
Supplement[edit]
- Distant Vistas (2014; PDF and Hardcover)
FunSizedGames[edit]
Setting Book[edit]
- 'Streets of Bedlam: A Savage World of Crime + Corruption' (2012; PDF and Softcover)
Adventure Book[edit]
- 'Streets of Bedlam: Five-Story Drop' (2013; PDF and Softcover)
Melior Via[edit]
Setting Book[edit]
- 'Accursed' (2013; PDF and Hardcover)
Supplement[edit]
- 'World of Morden' (2016; Softcover and Hardcover)
Adventure[edit]
- 'Ill Omens' (2014; Softcover)
GG Studio[edit]
Setting Books[edit]
- 'Enascentia' (2013; PDF and Softcover)
- 'Freak Control' (2014; PDF and Softcover)
- 'Ultima Forsan' (2014; PDF and Softcover)
- 'Warage - L'Alba degli Eroi' (2014; PDF and Softcover)
Supplements[edit]
- 'Deadlands: Messico & Nuvole' (2014; PDF and Softcover)
- 'Enascentia - Dietro lo Schermo' (2014; PDF and Softcover)
Triple Ace Games[edit]
Setting Books[edit]
- Necropolis 2350 (2008; Hardcover)
- Sundered Skies (2008; Hardcover)
- Necropolis 2350: 2351-55 Update (2009; PDF and Softcover)
- Hellfrost Player's Guide (2009; Hardcover)
- Hellfrost Bestiary (2009; Hardcover)
- Hellfrost Gazetteer (2009; Hardcover)
- Sundered Skies Companion (2010; PDF and Softcover)
- Hellfrost Encounters Book 1 (2010; PDF and Hardcover)
- Hellfrost Expansion (2010; PDF and Softcover)
- Wonderland No More (2011; Softcover)
Genre Toolkit Source Books[edit]
- Savage Worlds Handbook: Perilous Places & Serious Situations (2008; PDF)
Adventures[edit]
Daring Tales of Adventure[edit]
- #1: To End All Wars and Chaos on Crete (2008; PDF)
- #2: Web of the Spider Cult (2008; PDF)
- #3: Treasure of the Templars (2008; PDF)
- #4: The Talons of Lo-Peng (2008; PDF)
- #5: Sky Pirates of the Caribbean (2008; PDF)
- #6: The Palladium Peril (2008; PDF)
- #7: The Twelfth Gate (2008; PDF)
- #8: Terror of the Z-Bomb (2008; PDF)
- #9: Island of Terror (2009; PDF)
- #10: Kingdom of the Blood Gods (2009; PDF)
- #11: The Hands of Kali (2009; PDF)
- #12: Legacy of Tunguska (2009; PDF)
- #13: The Devil's Chalice (2009; PDF)
- #14: The Sword of Avalon (2009; PDF)
- #15: The Muramasa Curse (2009; PDF)
- #16: Empire of the Black Pharaoh (2009; PDF)
- Compendium #01 (2009; Softback)
- Compendium #02 (2009; Softback)
- Compendium #03 (2009; Softback)
- Compendium #04 (2010; Softback)
- Xmas DTA Special 2008: The Tale of the Fabulous Four (2008; PDF)
- Xmas DTA Special 2009: Rocket Nazis on the Orient Express (2009; PDF)
Daring Tales of Chivalry[edit]
- #1: A Knight's Tale (2008; PDF)
- #2: Death at the Joust (2008; PDF)
- #3: The Danbury Curse (2009; PDF)
- #4: Castle Fairstone & The Madness of Sir Stephen (2009; PDF)
Daring Tales of the Space Lanes[edit]
- #1: Waylaid on Wayland & Gunboat Diplomacy (2009; PDF)
- #2: Bad Debts (2009; PDF)
- #3: Robot Rumble (2009; PDF)
- #4: The Last Journey of The Exodus (2009; PDF)
- #5: The Black Guardian (2010; PDF)
- #6: The Stealer of Light (2010; PDF)
- #7: Deadly Chant (2010; PDF)
Hellfrost[edit]
- N1: Lair of the Vermin Lord (2009; PDF)
- N2: The Dark Seed (2009; PDF)
- N3: Shadow of Darkness (2009; PDF)
- N4: Pirates of the Crystalflow (2009; PDF)
- N5: The Eoster Festival (2010; PDF)
- S1: The Siege of Watchgap Fort (2009; PDF)
- S3: Descent Into Madness (2009; PDF)
- S2: The Lost City of Paraxus (2009; PDF)
- V1: The Heart of Winter (2009; PDF)
- V2: Against the Elements (2009; PDF)
- S4: The Ice Fiend and Other Tales (2010; PDF)
- V3: The Web of Deceit (2010; PDF)
- H1: Sins of the Father (2010; PDF)
- H2: The Blood of Godhammer (2010; PDF)
- L1: The Frost Giant's Hold (2010; PDF)
- S5: The Fey Tower and The Deadly Glade (2011; PDF)
- V4: Death in the Mire (2011; PDF)
- H3: The Blood Tide (2011; PDF)
- Compendium #1: Saga of the Frost Giants (2011; Softcover)
- Compendium #2: Novice Adventures (2011; Softcover)
Necropolis 2350[edit]
- Tales from the Frontline #01 (2008; PDF)
- The Long Sleep (2008; PDF)
- The Last Word (2008; PDF)
- The Broken Seal (2009; PDF)
- Tales from the Frontline #02 (2009; PDF)
- Opener of the Ways (2010; PDF)
- Echoes (2010; PDF)
Sundered Skies[edit]
- The Ice Tower (2008; PDF)
- Fate of the Summoner (2008; PDF)
- Blade of Destiny (2008; PDF)
- Mind Thief (2009; PDF)
- The Race (2009; PDF)
- Within the Skies (2010; PDF)
- Mists of Savannah (2010; PDF)
Wonderland No More[edit]
- Egg of Seven Parts (2008; PDF)
Supplements[edit]
Daring Tales of Adventure[edit]
- Daring Tales Guide to Rocket Rangers (2011; PDF)
- Daring Tales Guide to Elite Nazi Units (2011; PDF)
Daring Tales of the Space Lanes[edit]
- Sector 01 (2010; PDF)
- Combat Hazards (2010; PDF)
Hellfrost[edit]
- Hellfrost Calendar (2010; PDF)
- Region Guide #1: Sacred Places (2010; PDF)
- Region Guide #2: The Liche Lands (2010; PDF)
- Region Guide #3: The Magocracy (2010; PDF)
- Region Guide #4: Orcmark (2010; PDF)
- Region Guide #5: Vestmark (2010; PDF)
- Region Guide #6: The Withered Lands (2010; PDF)
- Region Guide #7: Shattered Moor (2010; PDF)
- Region Guide #8: The Ten Seas (2010; PDF)
- Region Guide #9: Drachenlands (2010; PDF)
- Region Guide #10: Heligioland (2010; PDF)
- Region Guide #11: Ertha's Realm (2010; PDF)
- Region Guide #12: Witchwood (2010; PDF)
- Region Guide #13: Royalmark (2010; PDF)
- Region Guide #14: Veermark (2010; PDF)
- Region Guide #15: Crystalflow Confederacy (2010; PDF)
- Region Guide #16: Alantaris Isle (2010; PDF)
- Region Guide #17: The Great Swamp (2010; PDF)
- Region Guide #18: The Freelands (2010; PDF)
- Region Guide #19: Unclaimed Lands (2010; PDF)
- Region Guide #20: The Mistlands (2010; PDF)
- Region Guide #21: Chalcis (2010; PDF)
- Region Guide #22: Midmark (2010; PDF)
- Region Guide #23: The Battlelands (2010; PDF)
- Region Guide #24: Aspiria (2010; PDF)
- Region Guide #25: Ostmark (2010; PDF)
- Region Guide #26: Nordmark (2010; PDF)
- Region Guide #27: Angmark (2010; PDF)
- Region Guide #28: Blackstone Barony (2010; PDF)
- Region Guide #29: Barony of Cul (2010; PDF)
- Region Guide #30: Barony of Trond (2010; PDF)
- Region Guide #31: Cairn Lands (2010; PDF)
- Region Guide #32: Coglelund (2010; PDF)
- Region Guide #33: Freetown (2010; PDF)
- Region Guide #34: The Frozen Forest (2010; PDF)
- Region Guide #35: Giant's Throne (2011; PDF)
- Region Guide #36: The Glittersands (2011; PDF)
- Region Guide #37: Heldalund (2011; PDF)
- Region Guide #38: Icedale Freeholds (2011; PDF)
- Region Guide #39: Lakeland (2011; PDF)
- Region Guide #40: The Vale (2011; PDF)
- Region Guide #41: Seithrby (2011; PDF)
- Region Guide #42: Sutmark (2011; PDF)
- Region Guide #43: Angarion (2011; PDF)
- Region Guide #44: The Borderlands (2011; PDF)
- Region Guide #45: The Abyss (2011; PDF)
- Region Guide #46: Godsheim (2011; PDF)
- Region Guide #47: Isles of the Seareavers (2011; PDF)
- Resource Management (2011; PDF)
- Heroes & Villains 1 (2011; PDF)
- Heroes & Villains 2: Spellcasters (2011; PDF)
- Creature Guide Bufomi (2011; PDF)
- Creature Guide Kreana (2011; PDF)
Daring Entertainment[edit]
Setting Books[edit]
- Dawn of Legends (2009; PDF and Softcover)
- Dawn of Legends Support Bundle (2009; PDF)
Adventures[edit]
- G.E.T. Into Action: The Rising Storm (2009; PDF)
- War of the Dead: Chapter One (2010; PDF and Softcover)
- War of the Dead: Dead of Night (2010; PDF)
- War of the Dead: Food For Thought (2010; PDF)
- War of the Dead: Outbreak at Hopewell (2010; PDF)
- War of the Dead: Chapter Two (2011; PDF and Softcover)
- War of the Dead: Chapter Three (2011; PDF and Softcover)
- War of the Dead: Chapter Four (2012; PDF and Softcover)
Supplements[edit]
- War of the Dead: The Paper Dead (Set 1) (2010; PDF)
- War of the Dead: Fan-Created Support (2010; PDF)
- War of the Dead: The Survivors (2010; PDF)
- War of the Dead: Values of Survival (2010; PDF)
- War of the Dead: The Survivors (Part 2) (2010; PDF)
- War of the Dead: The Digital Dead (2011; PDF)
Media Tie-In[edit]
- Little Girl Lost (Dawn of Legends novel; 2009; PDF)
Evil DM Productions[edit]
Source Book[edit]
- Legends of Steel (2009; Hardcover)
Gun Metal Games[edit]
Setting Book[edit]
- Interface Zero (2010; PDF and Hardcover)
- Totems of the Dead: Player's Guide to the Untamed Lands (2011; PDF and Hardcover)
- Totems of the Dead: Game Master's Guide (2011; PDF and Hardcover)
- Interface Zero 2.0 (2014; PDF and Hardcover)
Happy Monster Press[edit]
Setting Book[edit]
- Children of the Apocalypse (2018; PDF and Print-on-Demand)
Legion Publishing[edit]
Adventures[edit]
- Savage Features #1: Out of Sight (2004)
- Savage Features #2: The Last Round (2005)
- Savage Features #3: They Came From Beyond Space (2005)
- World of Meridian #1 - The Hunt (2005)
- World of Meridian #2 - All that Glisters (2006)
- World of Meridian #3 - Neveredge Falls (2003/2006)
Deadlands Adventures and Source Books[edit]
- Deadlands Dime Novel #1 - Beast of Fire (2005; Print-on-Demand)
- Deadlands Dime Novel #2 - Deadshot (2006; Print-on-Demand)
- Deadlands Dime Novel #3 - Frostbite (2006; Print-on-Demand)
- Deadlands Territory Guide - Newfoundland: Rock of Ages (2004)
Weird Wars Adventures[edit]
- Weird War II Mission Manual #1 - Bridge Across Time (2004)
- Weird War II Mission Manual #2 - Ice Fang (2004)
- Weird War II Mission Manual #3 - Gods of Destruction (2005)
- Weird War II Mission Manual #4 - Demonic Artillery (2005)
Pirate Press[edit]
Setting Book[edit]
- The Battle for Oz (2014; PDF, Hardcover, and Softcover)
Reality Blurs[edit]
Setting Book[edit]
- Runepunk (2007; Hardcover)
- Ravaged Earth: The World of High-Powered Pulp (2008; Softcover, regular and deluxe (color) editions)
- Runepunk: Darksummer Nights (2009; Softcover)
- Runepunk: Steam & Shadow (2009; PDF)
- Agents of Oblivion: Player's Guide (2009; PDF)
- Realms of Cthulhu (2009; Hardcover)
- Iron Dynasty: Way of the Ronin (2010; Softcover)
- Agents of Oblivion - The Perfect Cocktail of Horror and Espionage (2011; PDF and Softcover)
- Ravaged Earth: Revised Second Edition (2013; PDF and Softcover)
- Karthador: Swashbuckling Science Fiction (2013; Softcover)
Adventures[edit]
- Agents of Oblivion: Starfall Jungle (2005, PDF)
- Iron Dynasty: Journey to Red Temple (2005, PDF)
- Relics & Rumors #1 (2009, PDF)
- Relics & Rumors #2 (2009, PDF)
- Amazing Exploits #1: Quest for the Lost Oasis (2009, PDF)
- Old School Fantasy #1: A Keg For Dragon (2010, PDF and Softcover)
- Relics & Rumors #3 (2010, PDF)
- Relics & Rumors #4 (2010, PDF)
- Old School Fantasy #2: Darkness Over Keryhk Nhor (2010, PDF and Softcover)
- Old School Fantasy #3: Hunger of the Iron Mage' (2010, PDF and Softcover)
- Mythos Tales #1: Belly of the Beast (2011, PDF)
- Iron Dynasty: Kesshi Tales #1: The Wise Men & The Woods (2011, PDF)
- Iron Dynasty: Kesshi Tales #2: The Demon's Heart (2011, PDF)
- Iron Dynasty: Kesshi Tales #3: Fresh Blood (2011, PDF)
- Runepunk: Jobbers Tales #1: Whither Be Witherspoon? (2011, PDF)
- Old School Fantasy #4: Slave Pens of Moss Stone (2011, PDF)
- Old School Fantasy #5: Call of the Crow (2011, PDF)
- Old School Fantasy #6: Tangle in the Silver Vines (2011, PDF)
- Old School Fantasy #7: Rot & Ruin (2011, PDF)
- Old School Fantasy #8: Light & Dark (2011, PDF)
- Old School Fantasy #9: Hand of the Harbinger (2011, PDF)
Source Books[edit]
- Powers & Perils: Orwell Industries (2006, Softcover)
- Iron Dynasty Guidebook #1: Ikusa Kokoro (2011, PDF)
- Iron Dynasty Guidebook #2: Sorimizu (2011, PDF)
- Iron Dynasty Guidebook #3: Uma-Ko Ryoudo (2011, PDF)
- Runepunk Guidebook #1: GreyMesa (2011, PDF)
Ronin Arts[edit]
Source Book[edit]
- Starships! (2005)
Savage Mojo[edit]
Setting Books[edit]
- Shaintar: Immortal Legends - Player's Guide (2005; Softcover)
- Savage Suzerain (2009; Hardcover)
- Savage Suzerain Player's Guide (2009; PDF)
- Suzerain - Dogs of Hades (2010; Hardcover)
- Suzerain - Noir Knights (2010; Hardcover)
- Suzerain - Shanghai Vampocalypse (2010; PDF)
- Suzerain - Caladon Falls (2010; PDF)
Silver Gryphon Games[edit]
- Wellstone City (2010; PDF)
- Wellstone City Chronicles - Two Bit Thugs (2010; PDF)
- Wellstone City Chronicles - Burning Crosses(2010; PDF)
- Wellstone City Chronicles - A Death Undeserving (2010; PDF)
- Camp Wicakini (2010; PDF)
- Wellstone City (2010; Softcover)
- The Pine Ridge Horror (2010; PDF)
- Zombacalypse (2010; PDF)
- Zombacalypse (2010; Softcover)
- Wellstone City Chronicles - Schroedinger's Box (2011; PDF)
- Camp Wicakini - Part II (2011; PDF)
- Red Blizzard (2012; PDF)
- Wellstone City Chronicles - The Ranch Raid (2012; PDF)
- Wellstone City Chronicles - Two Bit Thugs (2012; PDF)
- Camp Wicakini 3: Wanagi Mato Lives! (2012; PDF)
- Wellstone City Chronicles - Breaking Murphy (2012; PDF)
- Wellstone City Chronicles - Wellstone City Encounter Deck (2011; PDF)
Sneak Attack Press[edit]
- Broken Earth (2014; PDF and Hardcover)
12 to Midnight, Inc.[edit]
Adventures[edit]
- Last Rites of the Black Guard (2003)
- Weekend Warriors (2004)
- Bloodlines (2004)
- Innana's Kiss (2004)
- Brainwashed (2005)
- Skinwalker (2006)
- Jerry's Midnight Tales (2006)
- Fire in the Hole (2006)
- The Beast Within (2007)
- Chickens in the Mist (2007)
Source Books[edit]
- Green's Guide to Ghosts (2005)
- Fear Effects (2005)
VampJac Productions[edit]
Setting Book[edit]
- Vampire Earth Sourcebook (2005; Print-on-Demand)
WorldWorks[edit]
Adventures[edit]
- Something Below (2007)
- Dinas Fford: The Seeds of War (2007)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_Savage_Worlds_books&oldid=908507088'
The cover of the Explorer's Edition, the third version of the core rules for the Savage Worlds role-playing game.
|
|
Designer(s) | Shane Lacy Hensley |
---|---|
Publisher(s) | Pinnacle Entertainment Group |
Publication date | 2003[1] |
Genre(s) | Universal, Pulp, Horror, Fantasy, Science Fiction |
System(s) | Savage Worlds |
Savage Worlds is a generic role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game.[2]
-
2System
- 2.1Character creation
Settings[edit]
Although Savage Worlds is a generic rules system, Pinnacle has released 'Savage Settings' - campaign settings or modules designed specifically for the Savage Worlds rules. These have included Evernight, 50 Fathoms, Necessary Evil, Rippers, and Low Life. Pinnacle has also published setting books based on the company's earlier lines, including Deadlands: Reloaded as well as the Tour of Darkness,Necropolis, and Weird War II settings based on the Weird Wars line.
Beginning with 50 Fathoms, the majority of settings released by Pinnacle feature a concept known as a 'Plot Point Campaign'. In such campaigns, a series of loosely defined adventure scenarios are presented. A main storyline is presented as a series of 'Plot Points' and additional side-quests (or 'Savage Tales') expand the scope of the campaign. This format allow a group of characters to explore the game universe while playing through (or disregarding) the main storyline in a manner similar to that of role-playing video games.
A licensing system is in place for electronic and book publishers to release material for the Savage Worlds game. Such 'Savaged!' licensees are allowed to use the Savage Worlds mascot 'Smiling Jack' as a logo on their products. Multiple PDF adventure scenarios are available using this licensing system, as well as setting related supplements like the Vampire Earth RPG Sourcebook and the Shaintar Player's Guide.
System[edit]
Character creation[edit]
Player characters are built using a point allocation system, though game masters are encouraged to design non-player characters to the needs of the game rather than to fit the system. Characters in Savage Worlds are composed of a variety of statistics. These include Race, Traits, Edges, Hindrances and sometimes Powers.
Race[edit]
A character's race usually refers to their species, which may grant or impose modifiers to characteristics. In some settings (such as the Pirates of the Spanish Main RPG) this may instead refer to nationality, which typically does not. Nationality based differences may occur in campaigns where certain Skill specializations, Edges and Hindrances are affected by cultural or technological differences or are included to add flavor to a character. For instance, in Deadlands: Reloaded a non-Chinese character may learn Chinese Martial Arts but cannot acquire and use its Chi-based Powers. In Weird War II American, British, or French soldiers have special Edges and Hindrances to reflect their different national and military cultures.
Traits (Attributes & Skills)[edit]
A character's traits are characteristics that are rated by a single polyhedral die. The more sides the trait is rated in, the better the character is at the trait - ranging from a 4-sided die (d4 - the lowest) to a 12-sided die (d12 - the highest). So a character with a Strength trait of a ten-sided die (d10) is stronger than a character whose Strength trait is rated with a six-sided die (d6). Traits are divided into Attributes, which are inherent, and Skills, which are learned.
The five Attributes used in Savage Worlds are Agility (Physical Precision and Speed), Smarts (Mental Power), Spirit (Willpower), Strength (Physical Power) and Vigor (Physical Health). Attributes start at Level 1 (d4) and cost one point per additional level; Level 1 (d4) in an Attribute would cost nothing and Level 5 (d12) would cost four points. The number of points assigned to spend on Attributes is usually 5 points, but can be more in certain gameworlds.
Attributes are also used to set the point cost of skills in that Attribute's group. The player can buy levels in a Skill at cost as long as its level is lower than its controlling Attribute. The point cost doubles if the Skill level exceeds the controlling Attribute. For instance, Healing is a Smarts-based skill. If a character had a Smarts of Level 1 (4-sided die, or d4) and wants to buy the Healing skill at Level 2 (six-sided die, or d6), it will cost 3 points - one point for Healing at Level 1 (d4) and two points for Healing at Level 2 (d6). If they had a Smarts of Level 2 (or d6) it would only have cost 2 points - one point for Level 1 (d4) and another for Level 2 (d6). The number of points assigned to spend on Skills is usually 15 points, but can be more in certain gameworlds.
In addition to Attributes a character has the following derived statistics: Pace (ground speed), Parry (the ability to defend one's self), Toughness (resistance to damage) and Charisma (presence and charm). Some setting supplements add a fifth derived statistic such as Reason (Problem Solving), Sanity (Mental Health) or Grit (Mental Strength) to reflect the special needs of the gameworld.
Like in the FUDGE and FATE systems the skills are broad and allow the character to use them for a variety of related tasks. For instance, a character with Fighting would not just be skilled in fighting with their bare hands or with melee weapons. They might also be able to identify and counter an opponent's fighting style, know the name and reputation of a skilled fighter they meet, figure out the nationality and rank of a soldier by their uniform and insignia, or locate and hire a mercenary or bodyguard. Healing could be used to diagnose an illness, identify medicinal herbs or pharmaceutical drugs, find a healer or medical specialist, or prevent a disease outbreak in an encampment by organizing sanitation protocols.
Edges and Hindrances[edit]
Characters are also customized with advantages and disadvantages known as Edges and Hindrances. Edges and Hindrances, unlike Traits, are not rated with dice. Edges (character advantages) cost points, are based on their character Rank (Novice, Seasoned, Veteran, Heroic, or Legendary), and are unlocked as the character levels up. They are also grouped by Type, which may - depending on the campaign or world - affect their availability. Beginning Edges can only be granted at character creation. Social Edges affect interaction skills. Combat Edges affect the character's fighting skills and Leadership Edges affect group or massed combat. Professional Edges are related to the character's job or role and affects their career skills. Power, Weird, or Wild Card Edges are supernatural, paranormal, or superhuman advantages and grant bonuses to Powers; they may not be available in mundane game worlds. Hindrances (character disadvantages) grant points and are ranked as Minor (which grants a character point) or Major (which grants two character points).
Powers[edit]
Some gameworlds have the option of granting superhuman abilities to characters -usually with a magical, mystical, technological, psionic, racial, or mutant origin. They are ranked like Edges (Novice, Seasoned, Veteran, Heroic, or Legendary) and can be expanded by leveling up.
Task resolution[edit]
Dice are rolled to determine the outcome of character actions and interactions in the game. Usually a trait die is rolled against a target number of four. If the roll equals or exceeds the target number, the action succeeds; otherwise it fails.
If a player rolls the highest number possible on a given die (such as an 8 on an eight-sided die), the die may be re-rolled and its result added to the initial roll. This is known as 'Acing'. A die may continue to Ace as long as the highest die number is rolled.
Player characters and significant non-player characters are known as 'Wild Cards'. Wild Cards get to roll a second die, known as a 'Wild Die', alongside their trait rolls. This roll may Ace as normal. The player of the Wild Card uses the higher of the two rolls (trait die or Wild Die) to determine the actual result of the roll. In addition Wild Cards also receive a number of Bennies (Slang for benefits, also called poker chips in Dead Lands) per session. These can be traded in to reduce or negate damage from a given attack, or to reroll a trait die, and are used as rewards for good play.
Combat initiative is determined by a standard deck of playing cards (with two jokers); characters act in sequence according to the fall of the cards from highest to lowest. Ties are broken by suit (in order from best to worst, spades, hearts, diamonds, clubs). Jokers beat all other cards and additionally give bonuses on rolls made in the round one receives them. The deck is shuffled at the end of every round in which a joker was dealt.
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Any player that receives a Joker during initiative may take his action at any time during the round. So if he wishes to act first, or in response to another PC or NPC acting he may at any point.
History[edit]
In 1997, Pinnacle published Deadlands: the Great Rail Wars, a miniature wargame set in the 'Weird West' world of Hensley's Deadlands role-playing game. The rules were a greatly simplified version of the full Deadlands system, focused on single-figure skirmishes. In 2003 the rules from The Great Rail Wars were revised and expanded into a generic, simple but complete role-playing system and retitled Savage Worlds. At Origins 2003, Savage Worlds was awarded the Gamer's Choice Award in the Roleplaying Game category.[2] The main rulebook was revised and released as a PDF format eBook in late 2004, with a print version following in early 2005. The same year, Great White Games began releasing rules expansions in the form of several PDF format genre toolkit books. Self-contained miniature skirmish games based upon the Savage Worlds engine were also released in print and PDF form.
Deadlands Reloaded, a version of the classic Pinnacle game using the Savage Worlds rules, was released in May 2006. In late 2005, Pinnacle entered into an agreement with WizKids to publish self-contained RPGs set in the worlds of Pirates, Rocketmen, and MageKnight using the Savage Worlds rules.[3] Of the three licenses, only The Pirates of the Spanish Main RPG saw release, and was published in April 2007. Pinnacle released another licensed game, The Savage World of Solomon Kane, in 2007.[4]
In October 2007, Pinnacle released the Savage Worlds Explorer's Edition, a digest sizepaperback edition of the rules. It featured the revisions to melee damage rules first introduced in Deadlands Reloaded, as well as new chase rules, and was released at Origins 2007. At that event, Deadlands Reloaded won the Origins Award in the category of Best Roleplaying Game Supplement.[5]
In August 2011, Pinnacle released Savage Worlds Deluxe, a hardcover and expanded version of the rules found in the Explorer's Edition.
In August 2012, Pinnacle released the digest size paperback edition of the Deluxe rules, Savage Worlds Deluxe Explorer's Edition.
In 2015 Pinnacle announced a series of supplements converting Rifts to the Savage Worlds system.[6]
In 2018 Pinnacle announced a new edition: Savage Worlds Adventure Edition (#SWADE). It funded in six minutes on Kickstarter, and went on to make $524,170 from 5,289 backers [7].
See also[edit]
Notes[edit]
- ^HENSLEY Shane Lacy, HOPLER John R. and SPARKS Zeke, Savage Worlds, Great White Games, first edition: March 2003, 144 p., Hardc., ISBN1-930855-57-5
- ^ ab'List of Winners Presented at Origins 2004'. Academy of Adventure Gaming Arts and Design. Archived from the original on 2008-04-30. Retrieved 2008-07-13.
- ^'Pinnacle Entertainment Group to Produce WizKids RPGs, Scenario Books'. 2005-11-15. Archived from the original on 2008-11-25.
- ^'The Savage World of Solomon Kane to be an RPG'(PDF). Greta Pinnacle Entertainment. 2006-08-08. Archived from the original(pdf) on 2007-09-27.
- ^Deadlands: Reloaded Wins Origins AwardArchived 2007-09-27 at the Wayback Machine
- ^'Rifts is Coming for Savage Worlds!'.
- ^Kickstarter
References[edit]
- Black, Clint; Pyle, Scott Necessary Evil (Great White Games, 2005) ISBN0-9763601-1-X
- Dolunt, Christopher W.; Lucas, Simon Rippers (Great White Games, 2005) ISBN0-9763601-3-6
- Flory, B.D.; Hensley, Shane Lacy Deadlands: Reloaded (Pinnacle Entertainment Group, 2006) ISBN0-9763601-6-0
- Hopp, Andy Low Life (Great White Games, 2005) ISBN0-9763601-5-2
- Hensley, Shane Lacy 50 Fathoms (Great White Games, 2003) ISBN1-930855-63-X
- Hensley, Shane Lacy Evernight (Great White Games, 2003) ISBN1-930855-58-3
- Hensley, Shane Lacy Savage Worlds Explorer's Edition (Pinnacle Entertainment Group, 2007) ISBN0-9792455-6-7
- Hensley, Shane Lacy Savage Worlds Revised (Great White Games, 2005) ISBN0-9763601-0-1
- Hensley, Shane Lacy Savage Worlds (Great White Games, 2003) ISBN1-930855-57-5
- Teller Tour of Darkness (Great White Games, 2004) ISBN1-930855-61-3
- Wade-Williams, Paul 'Wiggy'Pirates of the Spanish Main (Pinnacle Entertainment Group, 2006) ISBN0-9763601-9-5
External links[edit]
- Savage Worlds homepage Official site (scroll down for Savage Worlds)
- Savagepedia Savage Worlds unofficial wiki
- Savage Heroes system and setting conversions
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